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devilsgarage
Looking for Level Designers for a 2D Puzzle game. DMs open.

Design

California

Joined on 2/24/06

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devilsgarage's News

Posted by devilsgarage - 9 days ago


I recently migrated from Cinema 4D to Blender and stumbled upon the Lucky Collab. This seemed like a perfect opportunity to learn how to sculpt in Blender. After many (let's say a lot of) crappy concept faces that didn't quite work out, I finally landed on this character design!

I'm really surprised by how user-friendly Blender's sculpting tools are - kudos to the developers for this fantastic feature. They've made huge strides, and I'm excited to make Blender my primary 3D tool.


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Here's some of my work in progress!

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Posted by devilsgarage - September 15th, 2023


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Posted by devilsgarage - September 13th, 2023


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It helps a lot learning some basic 3D modeling tools like Spline or Cinema 4D to help create pixel art from multiple angles. About time I use this for a project


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Posted by devilsgarage - September 8th, 2023


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Posted by devilsgarage - July 18th, 2023


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This sub-update has the following changes:


  1. Robotic Arms: Finally, we can pick up radioactive drums! Thanks to the Lab of the Mutation of Toxicology, we now have robotic arms that can grab both living and non-living things. These arms are sure to come in handy, especially when we need to clean up some toxic waste. Of course, they also use up battery life and weigh down the sub, so we'll have to be careful not to overload the ballast tanks.
  2. Down Periscope: This is a must-have upgrade for any sub that wants to be able to see what's above the water. In very specific conditions, the sub may be unable to surface completely, so having a periscope is essential. There are no disadvantages to having a periscope, so it's definitely worth the investment.
  3. Deep-sub lights: These lights are sure to come in handy, especially when we're exploring the dark depths of the ocean. But be careful what you wish for, because you might just see something you don't want to see.
  4. Double Antennae: Because one system is never enough. These extra antennae will help to keep the sub's atomic clock accurate, even when we're in the middle of the ocean. And as a bonus, they'll also help us to pick up more radio signals. But don't worry, we won't be able to hear anything important, because we'll be too busy listening to the sound of our own antennae flapping in the water.


There are a few more changes to the original design:


  • Double Secure Open-Top: Because we all know that crazy people are always trying to open things that they shouldn't. So we've added a double layer of security to the open-top of the sub, just to be safe. Of course, if someone really wants to open it, they'll still be able to. But at least we'll have a few extra seconds to escape before they do.
  • Patch Work Kit: Because even the best subs can take a bad hit sometimes. So we've included a patch work kit in case you need to make some emergency repairs. Just be careful not to use too much glue, or you'll end up with a sub that looks like a patchwork quilt.


Look out for the next sub-date for things that don't kill you in the deep. 😵


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Posted by devilsgarage - July 15th, 2023


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Completed a series of upgrades for the sub. This gif shows the following:

  1. Magnet
  2. Propeller
  3. View Port


The Magnet buff attracts objects to your deep-sub, making it easier to collect resources. The more you upgrade it, the larger the area of effect and the faster it attracts objects. However, it also attracts unwanted junk, so you'll need to be careful not to fill up your inventory.


The Propeller buff increases your deep-sub's speed and agility. The more you upgrade it, the faster you'll be able to travel and the more maneuverable you'll be. However, it also drains your power source more quickly, so you'll need to be mindful of your energy levels.


The View Port buff increases your field of view, giving you a better vantage point of the surrounding area. The more you upgrade it, the wider your field of view will be. However, it also reduces the integrity of your hull, making your deep-sub more vulnerable to damage.


These are just a few of the upgrades available for your deep-sub. I'm still working on the rock-paper-scissors effect of each of these upgrades, so finding the right balance and build could be the fun part of playing a game like this.


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Posted by devilsgarage - July 11th, 2023


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I've been chipping away at a deep-sub model in C4D. It is equipped with a screw top that can be opened from both the inside and outside, making it easy to access the interior. It also has a propulsion motor at the back to thrust it forward, but I'm still working on adding smaller motors for vertical dexterity. To top it all off, the sub is fitted with two harpoon launchers that can be used to drag things towards it.

There are some additional details that I may add in the next pass

  • I may opt for a single harpoon launcher in the front.
  • The sub could have a powerful searchlight to illuminate the abyssal darkness.
  • Some kind of sonar system to detect objects when the searchlight fails.
  • Sub could be made of titanium



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Posted by devilsgarage - November 6th, 2022


Some work in progress on the newgrounds tank.

For this exercise I referred an older tank I had made using cinema 4d and rebuilt it from scratch in Sketch.design.


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Animated Gif


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Posted by devilsgarage - November 1st, 2022


I've recently been studying a new 3D tool called Spline.design, and I'm loving every minute of it.

It's lightweight, the ux and onboarding are quite intuitive, and the render engine is extremely simple to learn.


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This is my first attempt at a low poly car.

Now if I can figure out how to embed spline.design files as a newgrounds submission - that would be super sweeet!


here's a link to the 3d object https://my.spline.design/untitled-c0ed3501a9ff28888725e915151e7aa1/


Here's a preview of the post processing options to make the sharp anti-aliased view to pixel art style

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Images of the working 3d view

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Posted by devilsgarage - August 5th, 2021


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just a random b render for clockday.


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Been years since I participated in clockday and I hope i can participate this year.

Here's a small walk down memory lane of yester year's submissions


Animation

Death of 'A' was Clockday's original submission - the balmmed submission A personified


Art


Game

Clock Day-Deathring

@MVNight and I got to work on this short game for one of the clock days. That was a fun project cause we jammed for a few weeks to make this project


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