Taking the boat to Point Lookout.
Savannah College of Art and De
Orange County, California
Joined on 2/24/06
Posted by devilsgarage - May 23rd, 2018
Behind the scene, work in progress shots for the entire build process of this lowpoly BMW 2002.
Started off with a primitive grey block of metal
Couple of broken fingers and three hammers latter - the shell of the base model was more or less complete
Bought some cheap traction tires off this snake oil merchant. They said it would keep the car running for years.
That passenger compartment height really needed more work - It is neck breaking to fit into such a tiny vehicle.
Wider than most commercial passenger vehicles, vikings and barbarians of all heights and sizes now have enough legroom in this battle cat
talk about monstrous abomination of a 3d mesh. Well, it's good enough for a prototype at the moment. The time is gone, the song is over, Thought I'd something more to say.
The most durable leather seats to handle a thousand farts - check, Steering wheel attached to the magic void - check, stick shift - for the warrior and the automatic challenged - check. Windows to see the war out side - check
Adding in the finer details - check
Preview the Final render here ------ > https://www.newgrounds.com/art/view/devilsgarage/idle-engines-at-the-devil-s-workshop
Posted by devilsgarage - June 16th, 2016
Finally finished up this poster I've been working on. Here are some of the development stills from this project (the post contains a bunch of animated gifs, and will take a considerable amount of time to load. Patience pays)
#1 base wheels
#2 Cabin construction
#3 Wireframe turnaround
#4 Bg elements
#5 scene setup
#6 Render tests (PBR lighting, etc)
Click here to view the final rendered scene! http://www.newgrounds.com/art/view/devilsgarage/an-evening-chat-in-the-chamber-of-silence
Posted by devilsgarage - May 3rd, 2016
Just completed my Bob's Burgers art - here are some behind the scenes wireframe art
Go see the finished render here!
Posted by devilsgarage - August 12th, 2015
Life got a bit busy and I missed out so many ng events (picoday, robotday, blalkjasldkjasdglkjlkjhasdf). I hope I can factor in sometime for Clockday! I've been focusing on Cinema4d for the moment, so maybe something 3d.
So here's one from recent works
Want to see the high resolution version? - Go here and throw some votes