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devilsgarage
Looking for Level Designers for a 2D Puzzle game. DMs open.

Design

California

Joined on 2/24/06

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11y 7m 28d
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devilsgarage's News

Posted by devilsgarage - November 1st, 2022


I've recently been studying a new 3D tool called Spline.design, and I'm loving every minute of it.

It's lightweight, the ux and onboarding are quite intuitive, and the render engine is extremely simple to learn.


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This is my first attempt at a low poly car.

Now if I can figure out how to embed spline.design files as a newgrounds submission - that would be super sweeet!


here's a link to the 3d object https://my.spline.design/untitled-c0ed3501a9ff28888725e915151e7aa1/


Here's a preview of the post processing options to make the sharp anti-aliased view to pixel art style

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Images of the working 3d view

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3

Posted by devilsgarage - August 5th, 2021


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just a random b render for clockday.


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Been years since I participated in clockday and I hope i can participate this year.

Here's a small walk down memory lane of yester year's submissions


Animation

Death of 'A' was Clockday's original submission - the balmmed submission A personified


Art


Game

Clock Day-Deathring

@MVNight and I got to work on this short game for one of the clock days. That was a fun project cause we jammed for a few weeks to make this project


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8

Posted by devilsgarage - July 26th, 2021


Finally completed this old project from 2018 when I first took a stab at the newgrounds whistle status

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Renders from a few years back colored with a shader type called non-photorealistic render


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20

Posted by devilsgarage - May 19th, 2020


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Cyber Truck


Finished up my Cyber Truck submission for Newgrounds #MuskJam


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9

Posted by devilsgarage - May 9th, 2020


PICO Day Submission


I had meant to complete this entire set before the May 9th. I shall leave it for another day

In the mean time enjoy these PICO Day stamps


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3

Posted by devilsgarage - March 13th, 2020


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1

Posted by devilsgarage - June 8th, 2018


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MadeinC4D


5

Posted by devilsgarage - May 23rd, 2018


Development of lowpoly BMW 2002
Behind the scene, work in progress shots for the entire build process of this lowpoly BMW 2002.


Cinema 4D - building a primitive
Started off with a primitive grey block of metal

 

Cinema 4D - Base model build
Couple of broken fingers and three hammers latter - the shell of the base model was more or less complete

 

Cinema 4D- 3D tires
Bought some cheap traction tires off this snake oil merchant. They said it would keep the car running for years.

 

Turnaround of 3D vehicle
That passenger compartment height really needed more work - It is neck breaking to fit into such a tiny vehicle.

 

Turnaround of wireframe 3D model
Wider than most commercial passenger vehicles, vikings and barbarians of all heights and sizes now have enough legroom in this battle cat

 

Wireframe of 3D vehicle
talk about monstrous abomination of a 3d mesh. Well, it's good enough for a prototype at the moment. The time is gone, the song is over, Thought I'd something more to say.

 

Wireframe Details
The most durable leather seats to handle a thousand farts - check, Steering wheel attached to the magic void - check, stick shift - for the warrior and the automatic challenged - check. Windows to see the war out side - check

 

Finished 3D mesh of Vehicle
Adding in the finer details - check

 

Color Pass - with Vray
Color Pass 

 

 

 

Preview the Final render here ------ > https://www.newgrounds.com/art/view/devilsgarage/idle-engines-at-the-devil-s-workshop

 


 


5

Posted by devilsgarage - May 21st, 2017


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Tank Man character turnaround - #lowpoly #cinema4d 


1

Posted by devilsgarage - August 15th, 2016


I wish I had more time to plan this clock day out. On another note, I will be mailing some of the good folks here on Newgrounds to beta test a game Ive been working with a bunch of talented folks 

Keep on clocking 

Cheers!