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Taking the boat to Point Lookout.

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Product Design

SCAD

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Development Screenshot for "Idle engines at the Devil’s Garage"

Posted by devilsgarage - May 23rd, 2018


Development of lowpoly BMW 2002
Behind the scene, work in progress shots for the entire build process of this lowpoly BMW 2002.


Cinema 4D - building a primitive
Started off with a primitive grey block of metal

 

Cinema 4D - Base model build
Couple of broken fingers and three hammers latter - the shell of the base model was more or less complete

 

Cinema 4D- 3D tires
Bought some cheap traction tires off this snake oil merchant. They said it would keep the car running for years.

 

Turnaround of 3D vehicle
That passenger compartment height really needed more work - It is neck breaking to fit into such a tiny vehicle.

 

Turnaround of wireframe 3D model
Wider than most commercial passenger vehicles, vikings and barbarians of all heights and sizes now have enough legroom in this battle cat

 

Wireframe of 3D vehicle
talk about monstrous abomination of a 3d mesh. Well, it's good enough for a prototype at the moment. The time is gone, the song is over, Thought I'd something more to say.

 

Wireframe Details
The most durable leather seats to handle a thousand farts - check, Steering wheel attached to the magic void - check, stick shift - for the warrior and the automatic challenged - check. Windows to see the war out side - check

 

Finished 3D mesh of Vehicle
Adding in the finer details - check

 

Color Pass - with Vray
Color Pass 

 

 

 

Preview the Final render here ------ > https://www.newgrounds.com/art/view/devilsgarage/idle-engines-at-the-devil-s-workshop

 


 


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