I recently migrated from Cinema 4D to Blender and stumbled upon the Lucky Collab. This seemed like a perfect opportunity to learn how to sculpt in Blender. After many (let's say a lot of) crappy concept faces that didn't quite work out, I finally landed on this character design!
I'm really surprised by how user-friendly Blender's sculpting tools are - kudos to the developers for this fantastic feature. They've made huge strides, and I'm excited to make Blender my primary 3D tool.
Here's some of my work in progress!